
Contra Rebirth was released as part of Konami's. Contra ReBirth ( Kontora Ribsu), an explosive, action-packed shooter for 1 or 2 players Take control of the Contra soldiers Bill Rizer and Lance Bean and protect Earth from an alien invasion. Played through on the normal difficulty setting. The game also features a two-player co-op option like the original titles in the series. A playthrough of Konami's 2009 run-and-gun shooter for the Nintendo Wii, Contra Rebirth.
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However, the weapon upgrade system from Contra 4 is absent (picking up the same weapon a second time would double its power and graphical flair). The Spreadgun, Homing gun, and Laser all make a return as well. Following in the footsteps of other contemporary Konami titles that revisit classic series, such as Contra 4 and Castlevania: The Adventure ReBirth with a. Two other playable characters are also available when certain conditions are met in the game and they are: Browny (a robot), and Pliskin (a lizard-like alien).īesides the graphical style from Contra III, the most obvious other influence is the inclusion of the dual-weapon system originally introduced in the SNES incarnation.

Series mainstay Bill Rizer and Genbei Yagyu of the Contra force are deployed back in time to stop the Neo-Salamander Force. The game takes place in 1973 where a force known as the Neo-Salamander Force has travelled from 2633 in order to destroy the Contra force and Earth's defenses preemptively. It is the twelfth main game in the series. It returns to the franchise's classic sprite-based side-scrolling gameplay, featuring intense boss battles and rampant run-n-gun action throughout. A playthrough of Konamis 2009 run-and-gun shooter for the Nintendo Wii, Contra Rebirth.Played through on the normal difficulty setting. ReBirth is much like Contra 4 as it follows on the heels of the SNES classic, Contra III: The Alien Wars. Contra -ReBirth- follows on the heels of other contemporary Konami titles that revisit classic series, such as Contra 4 and Castlevania: The Adventure ReBirth with a throw-back to the original styling. It harkens back to the SNES era when motion controls were not but a twinkle in Shigeru Miyamoto’s eye – and it’s all the better for it.
